![]() ![]() Such a novel concept that I wish more games would spring for (Looking right at you Terraforming Mars). They are double-layered, which allows the cubes to fit in securely and not move if the table is hit or if your player mat is jostled. Scythe does offer my favorite player boards of any game I’ve ever played though. ![]() Doesn’t affect the gameplay in the slightest. I appreciate stepping out and doing something that isn’t a typical meeple but I guess I thought they looked like little Picasso’s as opposed to workers of this new dystopia. ![]() ![]() The only thing I did not care for was the worker look. Each space and symbol is easy to read and decipher. The map, for being an alternate history post-war Europe, is vibrant and alive. The leader tokens are adorned with detail and character. The mechs are different depending on which faction you are. The resource tokens are unique and individualized. The artwork for the cards is nothing short of stunning. They will be labeled so you can see where one starts and ends easily…I hope.Ī) First things first. I thought about organizing everything into neat categories and such but realized everything would be simpler if they were just listed as somewhat coherent thoughts. That’s about as brief a run through as I can provide. Once a player has claimed six stars, the end of the game is triggered with a final payout and the player with the most coins wins. Stars can be triggered by building all mechs or winning a battle against another player. The goal of the game is to perform these actions to gain more money and resources, which can lead to achievements and stars, which correlates with the end of the game. Not taking special abilities into account, players cannot perform the same action back to back. Each round, a player can choose an action from their player board to perform. This includes moving throughout Europe, gathering resources, upgrading your leader, building structures and more. This is where the bulk of the game takes place. The bottom board is your standing regarding your culture and society. This includes your factions special ability, where your faction starts on the big game board and what you unlock when you have built a mech. The top is your faction leader information. Player boards are actually split into two boards. However, most of the gameplay actually takes place on a player’s individual player board. An expansion does boost that number to seven and the board has starting player points for all seven factions. There are giant mechanized war machines that roam the land for the different surviving factions, of which there are five in the base game. An alternate history Eastern Europe following the closure of the war to end all wars. That work for you all? If it doesn’t…too late as this has already been written and posted.īasically, Scythe is an action selection, area-control, engine-building racing game takes place on a hexagonal-tile grid map of Eastern Europe. So instead of doing that, I am going to give you a brief (oh so brief) run-through of the game and spend the rest of the time speaking about Scythe. Normally I try and run through, briefly, what your actions are for a player turn but if I were to do so here, I might leave you with eight pages of my hand written rules to read. Once you play it three or four times, then come back and see what I have to say. That is not saying that what I am about to say is overly positive or negative about the game, but during my reflection, the more I thought about Scythe, the more I thought going in with a little to no preconceived notions would boost your enjoyment of the game. If you have not played Scythe, I am not sure the following review is for you. ![]()
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